| タイトル | Scheduling time-critical graphics on multiple processors |
| 本文(外部サイト) | http://hdl.handle.net/2060/19950019450 |
| 著者(英) | Meyer, Tom W.; Hughes, John F. |
| 著者所属(英) | Brown Univ. |
| 発行日 | 1995-01-20 |
| 言語 | eng |
| 内容記述 | This paper describes an algorithm for the scheduling of time-critical rendering and computation tasks on single- and multiple-processor architectures, with minimal pipelining. It was developed to manage scientific visualization scenes consisting of hundreds of objects, each of which can be computed and displayed at thousands of possible resolution levels. The algorithm generates the time-critical schedule using progressive-refinement techniques; it always returns a feasible schedule and, when allowed to run to completion, produces a near-optimal schedule which takes advantage of almost the entire multiple-processor system. |
| NASA分類 | COMPUTER PROGRAMMING AND SOFTWARE |
| レポートNO | 95N25870 |
| 権利 | No Copyright |
| URI | https://repository.exst.jaxa.jp/dspace/handle/a-is/107559 |