タイトル | Simulation in a dynamic prototyping environment: Petri nets or rules? |
本文(外部サイト) | http://hdl.handle.net/2060/19950013340 |
著者(英) | Moore, Loretta A.; Hale, Joseph P.; Price, Shannon W. |
著者所属(英) | NASA Marshall Space Flight Center |
発行日 | 1994-11-01 |
言語 | eng |
内容記述 | An evaluation of a prototyped user interface is best supported by a simulation of the system. A simulation allows for dynamic evaluation of the interface rather than just a static evaluation of the screen's appearance. This allows potential users to evaluate both the look (in terms of the screen layout, color, objects, etc.) and feel (in terms of operations and actions which need to be performed) of a system's interface. Because of the need to provide dynamic evaluation of an interface, there must be support for producing active simulations. The high-fidelity training simulators are normally delivered too late to be effectively used in prototyping the displays. Therefore, it is important to build a low fidelity simulator, so that the iterative cycle of refining the human computer interface based upon a user's interactions can proceed early in software development. |
NASA分類 | COMPUTER PROGRAMMING AND SOFTWARE |
レポートNO | 95N19756 |
権利 | No Copyright |
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