タイトル | Applying Virtual Reality to commercial Edutainment |
本文(外部サイト) | http://hdl.handle.net/2060/19950009574 |
著者(英) | Goza, Sharon P.; Goza, S. Michael; Grissom, F. |
著者所属(英) | Avian Graphics, Ltd. |
発行日 | 1994-11-01 |
言語 | eng |
内容記述 | Virtual reality (VR) when defined as a computer generated, immersive, three dimensional graphics environment which provides varying degrees of interactivity, remains an expensive, highly specialized application, yet to find its way into the school, home, or business. As a novel approach to a theme park-type attraction, though, its use can be justified. This paper describes how a virtual reality 'tour of the human digestive system' was created for the Omniplex Science Museum of Oklahoma City, Oklahoma. The customers main objectives were: (1) to educate; (2) to entertain; (3) to draw visitors; and (4) to generate revenue. The 'Edutainment' system ultimately delivered met these goals. As more such systems come into existence the resulting library of licensable programs will greatly reduce development costs to individual institutions. |
NASA分類 | CYBERNETICS |
レポートNO | 95N15989 |
権利 | No Copyright |
URI | https://repository.exst.jaxa.jp/dspace/handle/a-is/109422 |
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