| タイトル | Automatic creation of object hierarchies for ray tracing |
| 著者(英) | Goldsmith, Jeffrey; Salmon, John |
| 著者所属(英) | Jet Propulsion Lab., California Inst. of Tech. |
| 発行日 | 1987-05-01 |
| 言語 | eng |
| 内容記述 | Various methods for evaluating generated trees are proposed. The use of the hierarchical extent method of Rubin and Whitted (1980) to find the objects that will be hit by a ray is examined. This method employs tree searching; the construction of a tree of bounding volumes in order to determine the number of objects that will be hit by a ray is discussed. A tree generation algorithm, which uses a heuristic tree search strategy, is described. The effects of shuffling and sorting on the input data are investigated. The cost of inserting an object into the hierarchy during the construction of a tree algorithm is estimated. The steps involved in estimating the number of intersection calculations are presented. |
| NASA分類 | COMPUTER PROGRAMMING AND SOFTWARE |
| レポートNO | 87A41551 |
| 権利 | Copyright |
| URI | https://repository.exst.jaxa.jp/dspace/handle/a-is/377441 |