タイトル | GPU Lossless Hyperspectral Data Compression System for Space Applications |
著者(英) | Hopson, Ben; Kiely, Aaron; Aranki, Nazeeh; Klimesh, Matthew; Benkrid, Khaled; Keymeulen, Didier |
著者所属(英) | Jet Propulsion Lab., California Inst. of Tech. |
発行日 | 2012-03-03 |
言語 | eng |
内容記述 | On-board lossless hyperspectral data compression reduces data volume in order to meet NASA and DoD limited downlink capabilities. At JPL, a novel, adaptive and predictive technique for lossless compression of hyperspectral data, named the Fast Lossless (FL) algorithm, was recently developed. This technique uses an adaptive filtering method and achieves state-of-the-art performance in both compression effectiveness and low complexity. Because of its outstanding performance and suitability for real-time onboard hardware implementation, the FL compressor is being formalized as the emerging CCSDS Standard for Lossless Multispectral & Hyperspectral image compression. The FL compressor is well-suited for parallel hardware implementation. A GPU hardware implementation was developed for FL targeting the current state-of-the-art GPUs from NVIDIA(Trademark). The GPU implementation on a NVIDIA(Trademark) GeForce(Trademark) GTX 580 achieves a throughput performance of 583.08 Mbits/sec (44.85 MSamples/sec) and an acceleration of at least 6 times a software implementation running on a 3.47 GHz single core Intel(Trademark) Xeon(Trademark) processor. This paper describes the design and implementation of the FL algorithm on the GPU. The massively parallel implementation will provide in the future a fast and practical real-time solution for airborne and space applications. |
NASA分類 | Computer Systems; Computer Operations and Hardware |
権利 | Copyright |
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